Posts Tagged ‘interface’

How to Read a Raid Log

October 19, 2009

Every time I raid, I try to run a log. What that means is I give the client a command (/combatlog), and WoW spits out every single line of combat into a text file. If you’ve ever wondered exactly what happens in a fight, however, this is the thing to refer to. It’s sort of humbling.

In my case, I use an addon to turn the combat log on and off, because I am lazy. Clsaver does a wonderful job for me, because all I have to do is tell it once which instances I want to record, and it remembers that for the future. Then I can blissfully forget about it until it’s time to upload logs.

Unfortunately, WoW doesn’t do anything smart, like make separate combat logs for each time it records. No, it puts it all into one big (BIG) text file. While I used to go through the file by hand and delete the battles I didn’t care about, that would literally take half an hour at a time. Eventually I badgered my husband into writing a combat log parser that would extract logs from the dates I requested. It’s worked like a charm ever since.

Once I have a single text file of the log I want to upload, I then choose a log service to upload it to. WWS used to be my favorite, but it’s been horribly neglected since before Ulduar. Most recently, BMR moved on to using World of Logs and while I disliked it at first, I’ve come to really appreciate how much information it manages to show on one page. The colored line graphs are pretty, too. ^.^

With all that said, I’m always wary of any log I record that puts me on the top of the meters. So I usually wait for another raid member to post their uploaded log, and go by those numbers. But for some reason, nobody’s been posting logs lately…and thus, I have only my own to look at.

Last night, we ran 25-man ToC and VoA.

1018tocvoa

So…yeah. >.>

Here are the basics for reading a dps report on WoL:

Column 1: Player Name
The player names go here. When you click on the triangle, it will bring up all the names associated with that player’s damage output – mainly, pets – and the associated numbers across the board. All the names are color-coded for class, save Mahrou, who’s blue. My wolf is not a Mage.  O.o

Column 2: Total Damage Done
This is the total amount of damage done by that player for the entire raid. When you have pets showing, it will show the individual damage done by the player and his pet.

Column 3: Percent of Total Damage Done
This column takes the total damage done by the player, and gives a percentage based on that damage out of damage done by the entire raid. When pets are showing, it gives individual percentages for both player and pet.

Column 4: DPS Done
The next two columns are tricky. This first one gives you your DPS (damage-per-second) for the time that you were active during the raid. Once again, it will show the pet dps separate from the player dps.

Column 5: Effective DPS Done
This is the real dps number, since it takes your damage over the fight and calculates it over the full duration of the fight. So you might’ve done 5k dps while you were alive, but bit the dust halfway through, making your effective dps 2500. Can be very humbling.

Column 6: Active Time
Simply, this is how long you were alive and kicking during the fight. It even gives you a percentage, in case your forgot how early on you started eating floor.

These are just the basics of reading a raiding log – you can click around on almost every item in the list, and each page will give you more detailed information on the fight. If I clicked ‘Tchann’ on the report pictured above, it would show me all the attacks I used during the battle, how many hit, how many hit critically, etc…a plethora of information that can be vital for truly tricking out your character.

Now that the log primer is out of the way, I can get to my real point in posting this: don’t let anyone EVER tell you Beast Mastery isn’t raid viable. Right up there is proof to the contrary. :)

Not just a 70′s fashion trend

April 17, 2009

As has been mentioned before, I am an add-on addict. Someone once commented, after seeing my UI, that it doesn’t even look like the same game anymore. Honestly, I’m alright with that – I’ve made it my game, and it’s a game I very much enjoy. :)

So if you’re the sort to trick your UI out, head over to my new Add-ons page and take a look at what the game looks like from my screen!

Also, scroll down to the bottom for an informational blurb regarding the usage and distribution of add-ons. I don’t mind telling you, it was a feat to keep myself from going on a rant regarding a certain mod distributing program. >.<

lolbrain sez ur doin it rong

April 15, 2009

Overall, yesterday went pretty smoothly. Woke up, tried to download the patch, failed to connect, started downloading from a mirror site, went to work. Got home from work, found the download corrupt, started the patch downloading from Blizz, started patching. Went out with friends, came home an hour after the servers came back up.

Smooth.

Logged in.

…ohgodmyaddonsareamess.

You see, I’m an addon addict. I use a good number of them, and I rely on them almost 100%. Playing the game with the default UI scares me now. So as I looked at LunarSphere and saw that it was borked, I almost cried. Perl Classic was also throwing back errors. WIM wasn’t working. And I haven’t even looked at Quest Helper yet.

Yet I hadn’t even spent ten minutes fussing with things in Dalaran before grabbing an invite to Ulduar 10 on their way to the second boss. I hopped in happily, prayed my addons would work enough to get by, struggled a bit with Misdirect (because I seriously never use it to pull), and clicked. And clicked. And clicked some more.

My brain kicked in. Hay. U. Ur not pullin. Apparently my brain is a lolcat.

The tank let me try twice before losing patience and pulling. Then I realized that I could Auto Shot, Arcane Shot, but my Steady macro wasn’t working. Then my guild yelled at me to get the hell away from the flame tornadoes that were hitting me for 4,000 damage apiece.

So tonight we hit up Ulduar 25 for real. I get home at 5:30, raid starts at 8:30. That gives me three hours to quick-fix my addons, smooth out my broken macros (Kill Shot changes make me cry), and get a new bag. Plenty of time, you say?

We’ll see. x.x

Addon Review: Bartender 4

December 22, 2008

Way way back, I realized my UI was ugly. Like, really ugly. Crowded, clunky, and just overall barely manageable. I needed something new. BRK recommended Bartender 3 and CyCircled, so I grabbed them both and fell immediately in love.

Of course, all good things must come to an end, as Bartender 3 and CyCircled crashed and burned at patch 3.0.2. But Bartender 4 rose up from the ashes and found its way into my addons folder.

At its core, Bartender 4 is just like its predecessor – it lets you fine-tune your action bars and display up to 10 on your screen at a time. You can dictate how many buttons show on each bar, how big the bar scales, and where exactly you want it to sit on the screen. New (at least to me) features include nearly the same amount of control over your menu bar and backpack buttons.

So I’ve got my backpack in the bottom right corner, plus I made sure that it shows the keyring for good measure. Right above it is a scaled-down version of the menu bar, set to fade to invisible when I’m not moused over it. Bottom center of my screen holds an empty Bar #1 – the original action bar that you’d see with the default UI. I keep it empty for two reasons: firstly, so I can put temporary buttons on it (like an item I’d need for a quest). Secondly, so that it sits there invisible until I hop into a vehicle – at which point it switches over to the vehicle action bar and everything transitions without a hitch.

I use another bar for abilities I want easily accessible outside of LunarSphere (in Tchann’s case, all her aspects), and another for food and other handy consumables. I keep a bar on the far right for a lot of addon and macro things, and a bar tucked underneath my chatbox for easy professions access. I have to say that overall, I’m really happy with my interface now. :)

The downsides to Bartender 4 have been somewhat minor. CyCircled, the mod that turned all of the default square buttons into lovely circles, was busted, so I had to switch over to ButtonFacade, which at the time had yet to be updated. For a few days I had to deal with it causing errors in the background before a new version cleared that all up.

The second downside still bugs me. Bartender 3 came with a button on the minimap. With the advent of 3.0.2, however, it appears that minimap buttons for addons were the exception rather than the norm. While the old Bartender button would let me easily unlock (i.e., make it possible to move) the bars with a simple shift+click, Bartender 4 comes with no such functionality, and forces me to go into the configuration window to move a bar even a pixel aside.

Still, I can’t imagine my UI without Bartender. My screen is clean, organized, and well-tended – everything my apartment is not. ^.^;

Addon Review: LunarSphere

October 22, 2008

This blog is really intended to be a source of information regarding Blizzard’s policies as they pertain to the game of World of Warcraft. When I felt like I needed inspiration, I would hop over to the Customer Service forums and find an issue that needed to be addressed, and then addressed it here. As fail-safe as this technique has been, the recent patch craziness and incoming expansion has sent it all into a bit of a tail-spin off course. I’m currently pouring through all versions of the Terms of Use and EULA to see if there have been any unnoticed changes, and trust me, I’ll give it a nice writeup when I figure out what’s going on.

In the meantime, however, I’ve found myself desperate to have my gaming experience back. Despite my best efforts at being prepared for the 3.0.2 patch, my previously-gorgeous UI reloaded as a total mess. Days of searching and testing and configuring later, I’ve found what may now be my favorite mod.

I’ve mentioned my resto shaman before, and how much fun she is for me to play. With the drop of the patch, however, I found my favorite mod (which has been broken since 2.4) is completely kaput. The creator isn’t even responding to emails from people begging for permission to pick up the project. Farewell, Totemus, for I loved you thoroughly.

Hellooooooo, LunarSphere!

The fascinating thing that I loved about Totemus was that it was a scalable circle you could drag around the screen, surrounded by smaller circles. The smaller circles were buttons with different functionalities, several of which were customizable. It was most useful for managing totems – each totem type had its own button, which could be expanded into a line of all the totems for that type. When you cast one, the line would condense back to one button, and the button could be used to cast that totem again or open the menu again. Fast, easy, clean.

LunarSphere does the same thing, with one major difference: it’s not shaman specific! To aid that, the entire sphere and surrounding buttons are fully customizable.

So last night, I decided to try it out on the toon that truly mattered: Tchann herself. After hours of working on my Loremaster of Outlands title, I think I’ve finally found a setup that eliminates about half of my action bars from my screen. I have Auto Shot, Distracting Shot, and Hunter’s Mark all bound to a single button: right click to mark, middle click to distract, and left click to turn off auto shot so the mob jumps happily into my freeze trap. Fantastic. :D

Another button gives me Steady Shot on a left click, Arcane on the right, and the middle button opens up a menu of assorted stings and shots that aren’t used often enough to warrant their own buttons. The button at the bottom of the sphere will cast Mend Pet when left-clicked, but opens up a menu of all pet-related spells on a right click. Below the sphere is my pet bar, in full, no longer needing to be near my Hunter’s Mark button because of the new auto-attacking functionality. Meanwhile, the main sphere shows me a simple visual of my current health and mana, while also keeping me informed on exactly how many bullets I have left in my pouch (somehow that * just doesn’t cut it).

My warlock is just as happy with LunarSphere – all the curses on one button, all the soul shard created items on another, and so on. Amusingly enough, while I’d downloaded it for my shaman alone, I have yet to actually set it up for her! But I look forward to elminating the five action bars of totems and weapon buffs that currently clutter up her screen.

I’m far from completely exploring all the possibilities LS has to offer me, or even exploring its weaknesses. I can say that it’s definitely a mod made for cleaning up your screen with seemingly infinite customization options. Its one downside, however, is also its massive customization: when I first opened up the menu, I was completely lost. It wasn’t until I grew brave enough to start clicking things in exploration that I was able to grab hold of the system.

Still, despite its complication, the benefits are fantastic. If I had some kind of rating system, I’d post its rating here, but since I don’t, I’ll just keep using the mod happily. I think that’s probably good enough. :)


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